The kingdom was once a 2D pixelated world but as the King of the Land felt that sprites were outdated he thus decreed for the kingdom to make the switch to 3D. The game's main protagonist is the grandchild of the brave hero who sealed away the Dark King and thus is entrusted with the responsibility to save the land. However, the forces of evil rose again as the Dark Bishop Fuelle stole the orb and threw the Kingdom of Dotnia into a state of chaos once more. However a hero rose up against the Dark King and with his legendary sword as well as the power of the orbs, he sealed Onyx away within another orb. Legend tells of an evil king known as the Dark King Onyx who brought tragedy and darkness to the kingdom by stealing six magical orbs. The game follows a hero on a quest to rid the Dotnia Kingdom of a dark plague caused by the forces of evil in order to restore peace to the land. Loading screens in-game feature recreated box arts of classic video games using the game's 3D sprites. Players are able to collect monsters to be featured in an encyclopedia which is done through beating the monster on its head with a book until its profile shows up in the encyclopedia's pages. Players can create their own character model using the game's 3D sprite editor. Swords in-game can be customized and leveled up to increase its length, width, as well as magical power, other special items that can also be used include boomerangs, lanterns, candles, and bows. When the player's health bar is full, the player's sword will grow to tremendous sizes whenever swung. Players move characters from screen to screen exploring dungeons, battling enemies, collecting items and solving puzzles. Quite short and not very difficult.The gameplay resembles that of action role-playing games on third generation video game consoles from the 1980s, particularly that of The Legend of Zelda and Final Fantasy Adventure, and also aesthetically similar to Dragon Warrior. Pros: The emphasis on puzzles over exploration and combat means it never feels like a clone, and makes the best of the endearing visuals and witty dialogue.Ĭons: Despite some novel ideas few of the puzzles actually feel very original. In Short: Never quite as good as the smart writing and clever ideas seem to promise, but still a thoroughly entertaining parody of the best of 2D Zelda.
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But for only a tenner you get a download that is not only fun but funny – a game that is amusingly self-aware but uses this as a means to enhance the experience and not just make excuses for it. Ittle Dew is rather short, at around three to four hours, although you’ll need much longer to collect everything and beat the optional Master Cave (the only truly difficult challenge in the whole thing). The bosses are a mostly decent bunch though and also get some of the best lines. The combat is also significantly less interesting, being barely any more nuanced than the original NES game and offering zero reward beyond extra health. The dungeon-like areas are very much the focus of the game and although there are overworld areas they’re smaller and less interactive than real Zelda games. Some of the puzzles are very hard but the game isn’t interested in punishing you, only challenging you, and there’s a wide range of helpful hints given out by Tippsie.
You can even beat the entire game using any random combination of just two of the items (or so claim Swedish developer Ludosity, we never managed that ourselves). The puzzles might not be very imaginative but they are well designed and often have multiple solutions. There’s also a clear influence from veteran block-pusher Sokoban (or the slightly less abstract Chip’s Challenge if you prefer). In the traditional manner there are torches and bombs to be lit, pressure pads to stand on, and doors to unlock. But despite all the puzzles being solved using only one or more of the items it’s disappointing that the meat of most of them still revolves around pushing blocks and hitting switches. Unusually for a Zelda game these are the only three items in the whole game, which is certainly a bold choice. Although he does at least offer to sell her three items vital to her mission: a fire sword, an ice wand, and a portal-creating magic wand. Even the artefact she’s trying to obtain from a nearby castle is only to bribe a shopkeeper to build her a ship to get home.
Ittle has a much more mercenary approach to her explorations than Link, happily stuffing her pockets with treasure as she goes about adventuring.